December 8th and 9th 2023
in Bristol, UWE Bush House
**Hinterlands will no longer be shown at the Arnolfini. The work will now be shown on the 4th floor, Room 4AF005 at
Bush House UWE City Campus
72 Prince Street
Entrance via the UWE doors on Prince St.
The rest of the MA showcase will be on the 5th floor.
The Hinterlands team supports this change of venue as for ourselves it reflects our complete disagreement with Arnolofini's actions to de-platform events from the Bristol Palestinian Film Festival.
A further statement from myself can be found HERE
A mixed-reality dance work for headsets
created by Rebecca Evans and Collaborators
*A work in progress sharing*
Inspired by microorganisms called extremophiles that live on the edge of habitability,
in some of earth’s most inhospitable environments,
Hinterlands is a mixed reality headset experience about the speculative futures of human evolution.
Movement, spatial sound and augmented reality come together to create a
space that unfolds differently for you and the dancers.
Through an invitation to move, you will
explore our entanglement with the natural and digital world and
our possibilities for surviving, evolving and becoming.
Hinterlands is a concept created and directed by Choreographer Rebecca Evans in collaboration with Creative Technologists Clemence Debaig of Unwired and Alexander MacKinnon, Dancers Ania Varez, Jan-Ming Lee and Anna Kaszuba,
Sound Artist Christian Duka, Dramaturg Joanne Skapinker,
Intimacy and Consent coordinator Mira Loew and fellow MAVR student Jon Higgins. Mentoring and support from Alexander Whitely and Naomi Smyth.
With support from UWE Bristol, Knowle West Media Centre and The Studio.
Supported using public funding by Arts Council England.
Hinterlands has been developed over the past two months as Rebecca’s final
MA project in Virtual and Extended Realities at UWE Bristol.
The team explored live motion capture streamed to headset to move a non-humanoid entity in mixed reality
using passthrough mode to three untethered Pico 4s.
(Wearing a headset you will see both the real world around you and an Augmented Reality layer. At certain points, the dancers' movements will move and affect the augmented layers through the use of a motion capture suit).
Three dancers and three audience members navigate this space through a structured improvisational score.
What has been created is a three-part experience over 20 minutes
that considers how extending participants' kinaesthetic and spatial awareness in MR
heightens senses and possibly connection to self, other and environment.
This is the first R&D of the work and Rebecca is now looking to share and test the work as well as explore further development and touring opportunities.